Saschka Unseld is changing the way we see moving picture . The Pixar old hand is now school principal ofOculus Story Studio , the production company responsible for for the practical reality unforesightful filmsHenryandLost .

In a shortsighted consultation for theFuture of Storytellingsummit , Unseld explain that practical world does n’t just represent a raw way to watch a film , it totally reshapes the way we have stories .

While we look out a movie from a distance , practical world immerses us in a story . According to Unseld , the feeling of being inside a film changes the manner we interact with , and pertain to , characters .

Future of StoryTelling, Vimeo

It also necessitates totally different storytelling method . For lesson , it ’s conventional in movies to show graphic symbol in close - up when they are worried or crying — being close to a role tolerate us to see their emotions more clearly and aid us sympathise with them . But in practical reality , that familiarity feels uncomfortable , even invasive . It ’s more like the experience of watch someone cry in real liveliness — being too close to them palpate voyeuristic .

In fact , harmonize to Unseld , practical reality may serve us empathize more completely with character . For instance , he explain that he intend his brusque filmHenry — about a porcupine who just wants to hug people , but ca n’t because of his quill — to be a comedy , but it ended up being a little sad . That ’s because viewers get so close to Henry . They ’re in the room with him , for exercise , when no one shows up for his natal day political party . To some degree , because the moving picture is so immersive , it lacks the necessary distance to make deplorable events feel funny .

While this may present challenges for VR movie maker , it ’s also , in a way , encouraging — virtual reality creates a unique form of one - on - one relationship between viewer and fictional character , which can foster real empathy .

Unseld explain that he ’s still figuring out the grammar of practical realness , but he ’s inspired , so far , by the way VR allows him to let on down the fourth wall , build what he call “ interview - cognizant storytelling . ”

[ h / t : WIRED ]